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Showing posts from February, 2022

COM 3.2

  Rhythm Composition Sketch Video Process:     For this project, I created a fun, interactive game that requires quick thinking to create a rhythm. There are bubbles moving across the screen and when you press them, depending on the size of the bubble, it plays a drum sound. There are four drum sounds tied to four different size ranges of the bubbles.     I like creating interactive experiences that are fun for anyone, even non-musicians, and I thought this would be a fun idea because if you aren't a musician you can just have fun trying to come up with things. And if you are a musician, you now have the added challenge of a time limit to make composition decisions. You also have to make a rhythm with what is given to you, since the sizes and spawn locations of the bubbles are random every time.

COM Week #3

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  Interactive Ideas Photos:    The first idea is for a rhythm game. I thought about how the real-life process of forging and shaping ore into things could have a rhythmic property and I thought about turning that into a game.     The second idea is to create a soundscape using only sounds that would be found in Wonderland to make a rhythmic composition. This is similar to the ASMR experience I made where you use sounds that aren't from traditional instruments to make a composition. Although this piece would incorporate instruments where it makes sense (like the card soldier drums).    

COM Week #2

Interactive Composition Sketch Video Process: This piece contains four interactive components: Volume Slider The volume is mapped to MouseX.  Panner The audio panner is also mapped to MapX. This allows the sound to move from one ear to the other.  Playback Rate The speed at which the song plays is mapped to MouseY. This also affects the pitch of the song as the playback rate changes. Sound Effects There are four sound effects, one on each WASD key, that can be played at any time.  I also repurposed my visualizer from ICM. It's fun to see the waveform change as the audio is manipulated.

COM Week #1

 Audio-Visual Instrument Sketch Video Process: I wanted to do something a bit different than just your typical instrument simulator. I decided upon using object sounds that are generally considered to be pleasing or satisfying to listen to and turning that into an instrument. They may be nice sounds individually but I wanted to see how they hold up together.  These sounds come from predominantly ASMR artists. People listen to asmr for relaxation and sleep but everyone has their favorite sound triggers. I thought it would be interesting to have an instrument like this sketch where you wouldn't have to sit through a whole video to hear your favorite sound once. You could hear it as often and whenever you wanted. In conclusion, putting ASMR into the hands of anyone to control. The most challenging part was simply picking the sounds. I wanted the objects that the sounds come from to have a variety of different materials and for the sound to be elicited by different actions (i.e. tappin