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Showing posts from May, 2022

COM Final Project

Final Project Play Sketch Process:     As documented in my project proposal, I wanted to create an educational tool for musicians of all skill levels. The premise of the project was to create something similar to Duolingo, where you have a specific word (or in this case - note) played and you answer what you think it is and receive positive or negative feedback. Through the repetition of doing this, hopefully, people will become more familiar with recognizing notes, or even chords, by ear. Due to time restraints, I scaled back the project to a demo of sorts that lacks the refinement of the application that I envision, but retains the core purpose which is to serve as a way for you to test your musical knowledge. I left out the feedback portion where you receive a "correct" or "incorrect" and instead opted for a low-stress interactive way to either just look at the answers if you want or challenge yourself to guess, it is up to the user. In the future, if I were to

AR Final Project

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 AR Final Project Idea: So... for this week I did something risky that I said I wouldn't do which is try out creating an AR application in Unity instead of a lens in Snapchat. I really liked the Image Tracking project that I did with mapping scenes from the anime onto the manga panels to create a fresh way to enjoy the story. ( Previous Project Demo ) It's my dream to continue this project and turn it into a full-fledged application with image tracking for the whole manga volume. So I decided to get a head start and spend this final working on figuring out how to do that in Unity. Problems: Oh boy were there some problems. I spent more time troubleshooting than I did working on the actual content of the app. The first problem I encountered was getting a black screen on my phone instead of a camera feed. This was solved through changing some stuff in the build settings but it was a lot of trial and error. As soon as I fixed this problem, I rejoiced for all of two seconds before

Worldmaking with Unity Final Project

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Collect All the Pumpkins The original idea for my final was to make something similar to Frogger with 3D assets. However, I was struggling to find assets that inspired me or fit the game I was trying to make. I did find these environment assets though, which inspired me to make a spooky collectable game. I was intending to make something similar to Pacman, where there's a bunch of pickupable items around and you need to get them all to win, with enemies roaming around to catch you.  I implemented the pumpkins as the pickup items and the player can successfully complete that part of the game. The environment and lighting is also complete and I think creates the perfect eerie tone. I also added a spooky music track to the background.  The only component I didn't have time for was the enemy interactions and replacing the sphere player object with an animated model. I wanted to have the statues (seen in the pictures below) have a directional gaze and if you walked in front of them