Worldmaking with Unity Final Project
Collect All the Pumpkins
The original idea for my final was to make something similar to Frogger with 3D assets. However, I was struggling to find assets that inspired me or fit the game I was trying to make. I did find these environment assets though, which inspired me to make a spooky collectable game. I was intending to make something similar to Pacman, where there's a bunch of pickupable items around and you need to get them all to win, with enemies roaming around to catch you.
I implemented the pumpkins as the pickup items and the player can successfully complete that part of the game. The environment and lighting is also complete and I think creates the perfect eerie tone. I also added a spooky music track to the background.
The only component I didn't have time for was the enemy interactions and replacing the sphere player object with an animated model. I wanted to have the statues (seen in the pictures below) have a directional gaze and if you walked in front of them you got "caught" and maybe a few roaming enemies similar to the John Lemon tutorial.
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