AR Final Project
AR Final Project
Idea: So... for this week I did something risky that I said I wouldn't do which is try out creating an AR application in Unity instead of a lens in Snapchat. I really liked the Image Tracking project that I did with mapping scenes from the anime onto the manga panels to create a fresh way to enjoy the story. (Previous Project Demo)
It's my dream to continue this project and turn it into a full-fledged application with image tracking for the whole manga volume. So I decided to get a head start and spend this final working on figuring out how to do that in Unity.
Problems:
Oh boy were there some problems. I spent more time troubleshooting than I did working on the actual content of the app. The first problem I encountered was getting a black screen on my phone instead of a camera feed. This was solved through changing some stuff in the build settings but it was a lot of trial and error. As soon as I fixed this problem, I rejoiced for all of two seconds before the app crashed. I now had a new problem which was again fixed with trial and error in the build settings. Finally after hours I could actually work on the project.
Process:
At the moment, there is only one image tracking implemented. This was pretty easily done by following tutorials online. Although, it's far from my desired functioning, I suppose it's a good test run to make sure the AR and Unity is working.
Execution:
Things to Implement:
- Multiple Image Tracking & Tracking Images at Same Time
- Only Tracking when Image is present (if app is left alone with target it'll just project onto the nearest flat surface)
- Tracking Precision (kinda shaky atm)
- Tracking to different sizes of images. Right now the specifications of the image tracking target have to be exact.
- Home/Selection Menu
- Sound???
- Different Regional Versions
- 3D models?
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