ArtLine: This creates line art from an image. I found this model interesting immediately. I think it has potential for a lot of reasons. It could be used to expedite the animation process by creating amazing line art from real photos. It'd be good way to incorporate real locations or people into animation easily. I also think it could be interesting as a way for non-artists to convert their pictures into a drawing. It could also be used as a learning tool for artists to better see what parts of an image to emphasize in line art and where to shade. For my concept, I would upload a series of images from a piece of media and create a manga style page with the results in illustrator or photoshop. It'd be cool to see how quickly and easily we could make things like that with this. Style2Paints: This automatically colorizes line art. I think this would be an interesting part 2 to the ArtLine model. I would put a set of photos through ArtLine to create line art and then put those gene...
P5.js code I wanted to explore patterns that aren't really repetitive in an obvious pattern way but that we still try to make sense of. Specifically, I remember someone mentioning raindrops on a window as one of the patterns they noticed and it stuck out to me because raindrops on a window isn't really a repetitive sound. The size of the drops, the amount, and the time between drops all vary every time. So why then does it stand out as a pattern? Probably because we try to make sense of the new pattern as the sound evolves and over time it all starts to sound the same. It is consistent in it's inconsistency. For this project, I decided to play around with the sound of raindrops and specifically creating patterns and then breaking them with new patterns. Each segment is composed of a pattern. For example, short length clips spaced out evenly, but then layered with more short length clips spaced out evenly but at a different start point and some long length clips spaced out...
For my midterm project, I wanted to make a rhythm game. I was uncertain about how exactly would be the best way to go about that, but I settled on a 3x3 grid with "notes" coming in from off-screen and the proper keys would need to be pressed when the note passed in front of the corresponding box. This was a challenging and long project. I'm proud of the coding even if I think from a game design point of view it could be better. The only thing that is "incomplete" about it is that I didn't feel like coding in all of the music cues so there's enough of the game set up to play about 40 seconds right now. Right now it's coded to use the keypad, which I'm not sure if mac laptops have, but it was more intuitive than using the letter keys. There is a volume slider, but if you change the volume it also messes with the beat detection that changes the background color. So if you turn the volume all the way down, the background stops changing colors. I don...
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