AR Final Project Idea: So... for this week I did something risky that I said I wouldn't do which is try out creating an AR application in Unity instead of a lens in Snapchat. I really liked the Image Tracking project that I did with mapping scenes from the anime onto the manga panels to create a fresh way to enjoy the story. ( Previous Project Demo ) It's my dream to continue this project and turn it into a full-fledged application with image tracking for the whole manga volume. So I decided to get a head start and spend this final working on figuring out how to do that in Unity. Problems: Oh boy were there some problems. I spent more time troubleshooting than I did working on the actual content of the app. The first problem I encountered was getting a black screen on my phone instead of a camera feed. This was solved through changing some stuff in the build settings but it was a lot of trial and error. As soon as I fixed this problem, I rejoiced for all of two seconds before...
Inspiration: A running theme throughout my projects in this class has been accessibility to the average person and something that makes complex topics simple and engaging. There was one specific application that was shown in class (I can't remember the name of it because it was a while ago) but I remember it was about education and that really inspired me to start thinking about how I could make an educational experience out of the knowledge I've learned. Learning music and music theory is a daunting task if you have no familiarity with it. Even though I've been involved with instrument learning and choir since I was a child, there are still things that I find fascinating that people can do. Like hearing notes and immediately knowing what they are and in what key. I'm pretty good at listening to something and figuring out how to play it on my own, and I annoy my friends by constantly recognizing the composer for movies by sound alone, but I never learned how to ...
Process: For this project I wanted to try two different types of actions for the gifs. For one of them, I created a sequence of moving items, a "parade" of dice, to practice moving multiple objects across a screen. For the second gif, I wanted to animate a single object doing an action. I think they both came out okay despite the lighting not being ideal. I used my phone and a grip on the back that acts as a stand so that it would be stable. I then went through the shots and cleaned out the unnecessary ones. I know we were advised to work in the 12 frames/sec model so as to reduce effort, but I ended up with so many photos that I just went with the standard 24. I used Adobe Premiere to export them as Animated Gifs. Results: https://drive.google.com/file/d/1ThBn3LdBdksgRtF1kkGovbEjSaj_oPSq/view?usp=sharing https://drive.google.com/file/d/1j4l77iaZaTrYDcmOXFlLaeNvWY0Qvuzt/view?usp=sharing
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