Process: For this project I wanted to try two different types of actions for the gifs. For one of them, I created a sequence of moving items, a "parade" of dice, to practice moving multiple objects across a screen. For the second gif, I wanted to animate a single object doing an action. I think they both came out okay despite the lighting not being ideal. I used my phone and a grip on the back that acts as a stand so that it would be stable. I then went through the shots and cleaned out the unnecessary ones. I know we were advised to work in the 12 frames/sec model so as to reduce effort, but I ended up with so many photos that I just went with the standard 24. I used Adobe Premiere to export them as Animated Gifs. Results: https://drive.google.com/file/d/1ThBn3LdBdksgRtF1kkGovbEjSaj_oPSq/view?usp=sharing https://drive.google.com/file/d/1j4l77iaZaTrYDcmOXFlLaeNvWY0Qvuzt/view?usp=sharing
Concept: The setting for this is on a kid's desk, perhaps in a school or a bedroom. On the desk is this drawing of a dolphin. The dolphin will start to move and eventually "escape" from the portrait and be present in the "real" world. I was debating whether when it's in the real world to change it to a picture of a real dolphin, like it's becoming real by escaping the picture, or to leave it as a drawing. This project is to reflect on how a child might see their drawing and how imaginative they are. It's also to think about how we can bring things to life through art. Storyboard:
Lab 1: Fairly straightforward. I didn't have any trouble during the lab. I'm still trying to wrap my head around memorizing binary code. Is it an expectation that we memorize something like that? Lab 2: I enjoyed getting into the p5 side of things. In order to perhaps memorize the process a little better, I was typing the code out myself instead of copy and paste so I had to do a little troubleshooting when I made a grammatical or syntax error. Other than that, I think it went okay. Lab 3: I found these labs to be a lot better than the previous ones now that my arduino has been properly fitted into the board. Prior, something would not be working and I simply needed to press the arduino in to get a reaction. Now, I can spend time troubleshooting other things instead of wasting time checking code when all I needed to do was adjust the arduino. Looking to the future, I saw some cool projects recently where people emulate game controllers using a micro controller like the Arduin...
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