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COM Final Project

Final Project Play Sketch Process:     As documented in my project proposal, I wanted to create an educational tool for musicians of all skill levels. The premise of the project was to create something similar to Duolingo, where you have a specific word (or in this case - note) played and you answer what you think it is and receive positive or negative feedback. Through the repetition of doing this, hopefully, people will become more familiar with recognizing notes, or even chords, by ear. Due to time restraints, I scaled back the project to a demo of sorts that lacks the refinement of the application that I envision, but retains the core purpose which is to serve as a way for you to test your musical knowledge. I left out the feedback portion where you receive a "correct" or "incorrect" and instead opted for a low-stress interactive way to either just look at the answers if you want or challenge yourself to guess, it is up to the user. In the future, if I were to ...

AR Final Project

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 AR Final Project Idea: So... for this week I did something risky that I said I wouldn't do which is try out creating an AR application in Unity instead of a lens in Snapchat. I really liked the Image Tracking project that I did with mapping scenes from the anime onto the manga panels to create a fresh way to enjoy the story. ( Previous Project Demo ) It's my dream to continue this project and turn it into a full-fledged application with image tracking for the whole manga volume. So I decided to get a head start and spend this final working on figuring out how to do that in Unity. Problems: Oh boy were there some problems. I spent more time troubleshooting than I did working on the actual content of the app. The first problem I encountered was getting a black screen on my phone instead of a camera feed. This was solved through changing some stuff in the build settings but it was a lot of trial and error. As soon as I fixed this problem, I rejoiced for all of two seconds before...

Worldmaking with Unity Final Project

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Collect All the Pumpkins The original idea for my final was to make something similar to Frogger with 3D assets. However, I was struggling to find assets that inspired me or fit the game I was trying to make. I did find these environment assets though, which inspired me to make a spooky collectable game. I was intending to make something similar to Pacman, where there's a bunch of pickupable items around and you need to get them all to win, with enemies roaming around to catch you.  I implemented the pumpkins as the pickup items and the player can successfully complete that part of the game. The environment and lighting is also complete and I think creates the perfect eerie tone. I also added a spooky music track to the background.  The only component I didn't have time for was the enemy interactions and replacing the sphere player object with an animated model. I wanted to have the statues (seen in the pictures below) have a directional gaze and if you walked in front of the...

COM Final Proposal

Inspiration: A running theme throughout my projects in this class has been accessibility to the average person and something that makes complex topics simple and engaging. There was one specific application that was shown in class (I can't remember the name of it because it was a while ago) but I remember it was about education and that really inspired me to start thinking about how I could make an educational experience out of the knowledge I've learned. Learning music and music theory is a daunting task if you have no familiarity with it.  Even though I've been involved with instrument learning and choir since I was a child, there are still things that I find fascinating that people can do. Like hearing notes and immediately knowing what they are and in what key. I'm pretty good at listening to something and figuring out how to play it on my own, and I annoy my friends by constantly recognizing the composer for movies by sound alone, but I never learned how to ...

AR Environment Assignment

  AR Environment Assignment This week, I created a spooky lens that turns an environment into a fog-filled eerie realm. The components of this lens is a mesh with a fog material, a layer with a grain material, and two post-processing filters (a VHS filter and a filter that only shows shades of red and everything else is in grayscale). Video Lens Link  

AR Body Assignment

Video  I wasn't feeling particularly inspired by anything this week. I tried a bunch of different methods of body tracking and meshes and nothing really leapt out as something I wanted to pursue so I just made something silly for fun this week.

World-making in Unity Week #4

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Summary: My 3D Unity game will be a frogger-inspired action game with modern 3D graphics and a cute style. I'm hoping to emulate the fun of a classic while enhancing it with a beautiful environment, dynamic lighting, and 3D models instead of 2D sprites.   Inspiration: One of my favorite games to play as a child was Frogger. I had it on the gameboy and it looked like the image below. Obviously, going back to this exact version of the game would feel exceptionally dated compared to the games I play now. It'd be nice to have a 3D game similar to frogger with more modern graphics. The closest thing I can think of to something like this is Crossy Road, which was a very popular mobile game (image below).  However, I find the graphics for Crossy Road quite unappealing and it'd be nice to have something playable on a computer. I also thought a Frogger-like game would be a relatively feasible project as a beginner in Unity. Research: For the most part, this project is a combination ...